Half a million quid! And an artificer!
over 2 years ago
– Mon, Nov 01, 2021 at 11:58:43 PM
So, we did it. We hit the £500K stretch goal and unlocked the artificer. Thank you all so very much for your support.
We've already started work on it. Here's a peak at the intro:
Artificer
Artificers work in the arcano-sciences, combining both magic and technology despite all the risks. They are masters of their fields, experimenters, and inventors that push the limits of mortal capability ensuring that progress marches on. They represent the knife’s edge of understanding and may end up shortcutting their way to the future of civilization if their work doesn’t become a mere footnote of failed ideas, but it is the artificer’s determination and drive that sets them apart—they can fail a thousand times so long as they successfully unlock a mystery of the universe at least once.
Ingenious Eccentrics
Most artificers start their work in a craftsman’s trade or as a scholar, only to discover some idea or problem yet to be overcome. Where others give up the artificer digs deeper, and discovery leads to fascination or full-blown obsession. Often they work alone, or under the tutelage of a master who shares their scientific eccentricity. Their workshops are full of marvels and ingenuity and the occasional explosion.
Usually these eccentricities are regarded as harmless or even valuable if the artificer maintains their trade’s services. But occasionally artificers need to work in secret, especially if their work is considered unsavory or morally gray, or if their inventions are making other work obsolete. But for artificers the march of progress is the highest priority, the consequences be damned. It may be a rune to be perfected, a cosmic enigma to be answered, a theorem to be validated, or an injustice to be rectified, but to the artificer with tools in hand nothing is impossible.
Wizarding schools often accuse artificers of “faking magic”, but in reality artificers have discovered how to harness the very same arcana through physical laws rather than ancient rote. Where a wizard chants their magic words invoking old forgotten pacts the artificer grabs a hold of magic and drives it into reality. Each of their spell inventions is a marvel and it’s only a matter of time before they’re truly mastered and become stable enough so that even a commoner could make magic do their bidding. Such a thing is troubling to say the least and mutterings of “banning fake magic” drift among the halls of prestigious magical colleges. Conflict is brewing between the realms of magic and science, and woe to any poor soul that gets caught between them.
Scientific Inquiry
While a great many artificers would like nothing more than to be left alone to their research, experiments take money, and often the answers they seek cannot be found in a lab. Adventuring solves both problems for them, providing lucrative opportunities for funding their research and far-off locales where they might find the answers to puzzles both new and ancient. Alternatively, sometimes the artificer’s answers lie at the bottom of a dungeon or other dangerous locale and joining up with an adventuring guild may be the only feasible way to reach it alive.
Archetypes
I can also reveal the three artificer archetypes: Bombardier, Engineer, and Stitcher!
Next up: Jabberwock!
If we hit £550K we'll unlock the Jabberwock -- a full monster with the complete Level Up treatment!
Gate Pass Gazette Schedule
A few people have asked when they get the Gate Pass Gazette, so I thought I'd talk a little about it.
You already know the content we want to include -- lycanthropy, artificer, jabberwock, and construct. And every backer automatically gets it in digital form for FREE.
Because it's a stretch goal, it wasn't made before the Kickstarter launched like the core books were; we had to hit stretch goals to start work -- so we expect to release it for free 1-2 months after the Kickstarter ends.
As an aside, it's a personal hope that this is only the first Gate Pass Gazette. I'd love to publish monthly issues to support the Level Up game line. But that's another thing for another day -- right now, we're focused on just this Kickstarter and making sure you get your rewards quickly and efficiently.
Culture & Destiny
We posted a preview of the culture and destiny rules over on the official website.
We'll have something to show you every day for the remaining 5 days of the Kickstarter campaign, so keep an eye on the Level Up news page! We'll update you here too, but we try to avoid bombarding you with emails every day, so we'll batch them together into a couple of updates.
Thank you all again! Just a few days before those delicious PDFs arrive in your inbox!
- Morrus